Two Dots
Game Mechanic Designs

I illustrated and lead visual and animation art direction of all new game mechanics for each new world launch (every 9 weeks). What is a game mechanic? In Two Dots, game mechanics are everything but dots on the board that are designed to provide a more challenging and fun gaming experience. Each game mechanic has it’s own set of rules (i.e. must sink to the bottom of the board, can only burst with a square, etc.). Game mechanics must take into account world theme, how it plays with existing mechanics, how it visually looks on the board, how it animates and ease of understanding to players. I illustrated all game mechanics and directed the various states of animation. Game mechanic design and build process includes many sessions of testing and iterating with animator and engineers.

PRODUCT
Two Dots

ROLE
Visual Designer
& Art Director

DUTIES
Design, Illustration, Art Direction

HERMIT CRAB DESIGN AND ANIMATION

Tinted crab shell (at different opacities) to allow color application and visibility on light or dark game boards.

Crab shell with light teal color applied.

Crab shell with dark teal color applied.

Crabs with different colors applied and correspondong dots color palette for each world.

Crabs in action.

METEOR DESIGN AND ANIMATION

Greyscale meteor in fragments, for hit explosion animation.

Shooting meteor tail design. Meteor shoots off vertically with tail trailing behind. Tail increases in length the further up the board it goes.

Meteors in action.

SNOW TILE DESIGN AND ANIMATION 

Snow tiles in action.

SEED/FLOWER DOT DESIGN AND ANIMATION

5flowers5flowers

Flowers with colors applied to match world color palette.

Flowers in action.